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Marvin’s mouth seems to be dancing to an unheard salsa song somewhere with Leon’s eyebrows and eyes picking up on the beat. In the clip, posted by u/DPO23, we see Leon and Marvin having a rather heated conversation with poor Marvin having a hard time, but it’s the least of his worries due to what the heck is going on with his face. A lot of people seem to enjoy the feeling of being scared out of their pants so, in appreciation of this fact, a Reddit post has cropped up to share with gamers the true horror of Resident Evil 2 when the animations are turned up to 500% Since Resident Evil 2 remake released last week, everyone and their granny are seemingly dipping into the horror-filled title and doing their best to keep it together – especially so when Mr.X shows up.
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Though I understand the run-away mechanics, I still feel Capcom could have done something different in this part of the game.In a post on Reddit, Resident Evil 2 just got that bit scarier (or funny depending on how you look at it) when its animations are turned up by 500% making the conversation between Leon and Marvin extremely strange However, one big letdown for me was the boss fights. This reminded me of the Uncharted series, but Resident Evil 2 does this better as the puzzles are placed in a much tenser environment.
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Some of the puzzles are repeated from previous games but still offer a lot for your brain. I never got bored with trying to find items and using them to solve a certain puzzle and open new rooms. While shooting, the crosshair initially gives a wide range but later narrows down to more accurate shooting when aimed for a longer time and this shooting mechanic works perfectly for the game. Since ammo is precious, I also ended up trying to find new ways to avoid enemies rather than trying to be flashy and shoot them. Only limited set of items can be carried, and I ended up spending a lot of time thinking about what to carry and what to leave behind. Inventory management is the heart of the game and the highly detailed maps helps you achieve this. The maps are highly detailed and even highlighted items are aren't picked up in already cleared rooms. When you see a zombie sinking its teeth into a NPC's throat, tear up the body and pull out the guts, you truly feel the tension and make up your mind that you don't want this to happen to you. The RE game engine is pushed to max here and can be seen with the in-depth character modelling and life-like facial expressions. Resident Evil 2 has some of the finest in-game cinematic, storytelling and voiceover experiences for video games.
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